NeuroNexus
A downloadable game for Windows
Escape from an abandoned space lab and decide the destiny of two prisoners.
Combat
Combat is turn based. Enemies take a turn right after the player, so you can kill the enemy before it hits you, if they happen to be on their last breath.
You're not supposed to tank in this game. Even better if you don't take any hits at all, that's possible and a more reliable way to beat the game. Pay a close attention to enemies telegraphing their attacks (they occur on the next turn) and stay safe, never let yourself be cornered. Learn enemies' attack patterns and abuse them.
Turning doesn't consume a turn, so look around as much as you like.
Keyboard controls
WASD : move and strafe
QE : turn
SPACE : wait (skip your turn)
1-5 : items
Credits
Music and programming : Alexander Polyakov
Game design and narrative : Nika Khudonogova
Art and narrative : minisiegfried
Sounds from Soundly (https://getsoundly.com/), free library.
All art, game and music was done during the jam. Team took jam very seriously and also chose the engine they never worked with (Unreal Engine), so we're sorry for technical issues (lack of checkpoints for example).
Gameplay spoilers (not story-wise)
Doors are opened by a key card with the same pattern which is displayed on the door by using a card on a terminal right next to the door (lighted panel).
Pay a close attention to the pattern on the door and at the entrance to the puzzle room in the cyberspace. You can figure it out.
You start in cyberspace in the same place you've left it, so some backtracking is intended
Game playthrough
Status | Released |
Platforms | Windows |
Authors | apoly, NikaKh, minisiegfried |
Genre | Adventure |
Made with | Unreal Engine |
Tags | artificial-intelligence, Dungeon Crawler, Space, Turn-based |
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